FOOTBALL FANS UNITED CONSTITUTION
Formulation updated August 2003
- Teams
- 16 teams in 4 equal divisions
- Up to 19 players per team
- 3 quarterbacks (QB)
- 10 skill position (S) players (RB, WR, TE)
- 2 kickers (K)
- 2 defenses (D)
- 2 special teams (ST)
- 8 players start per week
- 1 QB
- 5 skill position players
- 0-3 RBs
- 2-5 TEs and WRs combined
- 1 K
- 1 D
- 1 ST
- Lineups must be submitted in full before the kickoff of Sunday's early games
- If games are played on Thursday and/or Sunday, only the players involved
in those games must be decided upon.
- Rosters must be legal at the end of each week, but may have more or fewer
players during the week.
- Only players that have used up or relinquished their college eligibility may
be on a roster at any time.
- Scoring
- Special Teams (ST)
- Safeties (2 points) and touchdowns (6 points) by any player on either team
when the team with the ball is in a kicking formation are credited to the
ST.
- This doesn't include field goals and extra points -- they go to the
K.
- A touchdown pass from a fake field goal is 6 points to the ST, not
6 + 4 = 10 points.
- This includes fumbles returned for touchdowns after a kicking
play, which are often credited to the D in stat reports.
- Scores from a 2-point conversion are credited to the ST.
- A touchdown pass is 2 points to the ST, not 3 or 3 1/3.
- Defense (D)
- Safeties (2 points) and touchdowns (6 points) by any player on the defense
are credited to the D.
- Offensive Players
- Scoring a touchdown (being the person with the ball in the endzone,
regardless of how the ball got there) is worth 6 points to the scorer.
- Throwing a forward pass on a play that results in a touchdown is worth 4
points.
- This includes passes thrown by non-quarterbacks.
- Lateral passes do not earn points for the lateral passer.
- If lateral passes are completed after the forward pass, the forward
passer still gets 4 points if the final receiver scores.
- If the receiver of the pass fumbles, then the passer gets no points
from a subsequent TD.
- Being credited with a safety on an originally offensive play results in 2
points to the player. No points are awarded for a team safety on offense.
- Kickers (K)
- Kickers are given 3 points for a field goal and 1 point for an extra point.
- Kicks made by emergency kickers are credited to that player, even
if they are normally a quarterback or skill position player
- Miscellaneous Clarifications
- Hook-and-ladder TD: 4 points to the QB, 6 to the guy that scores, 0 to the
guy in between
- Self-pass for TD: 10 points to the passer
- Quick kick returned for TD: 6 points to the D
- Definition: a punt attempted from a shotgun snap and otherwise
normal offensive position
- Team lines up in kicking formation, and switches to offensive formation
before snap: points to the players/D (not ST)
- Transactions
- Trades
- Can be made at any time, except between kickoff of Week 10 and the end
of the playoffs
- Cannot involve money or other non-league-related assets
- Can involve explicitly stated future considerations
- Free agent pickups
- Can be made between the player draft and kickoff of the first week of
playoff games
- Evaluated 3 times per week
- Tuesday, 9:00 pm Central
- Friday, 9:00 pm Central
- In weeks with Thursday or Friday games, this is moved to
kickoff of the earliest game
- Sunday, kickoff
- This is the only evaluation time that's permanent -- the
others can be changed unilaterally by the commissioner
- Evaluation order tiebreakers
- Worst record
- Fewest points scored
- Fewest points allowed
- Random
- Cuts do not need to be specified until kickoff Sunday
- Cut players are not available until the first pickup period of next week
- Regular Season
- 13 games, from week 1 to week 13 of the NFL season
- Ties are not broken
- Playoffs
- 4 division winners and 2 wild cards qualify
- Tiebreakers to determine divisional ranking:
- Record
- Head-to-head sweep among tied teams
- Divisional record
- Most points for
- Most points against
- Random
- Tiebreakers to determine wild cards:
- Apply the divisional tiebreaker to determine the top team in each
division
- Record
- Head-to-head sweep agaist tied teams
- Most points for
- Most points against
- Random
- Bracketology
- Identical to 2003 NFL conference playoff format
- Single elimination -- top 2 teams get byes
- Seed the divisional winners 1-4 and the wild cards 5-6, using tiebreakers
above
- Week 14: #3 plays #6; #4 plays #5
- Week 15: #1 plays lower-seeded winner in Week 14; #2 plays higher-seeded winner
- Week 16: Money Bowl
- Resolution of playoff ties
- Each team submits an ordered list of their reserves before Sunday kickoff
(Thursday/Saturday lineup rules apply)
- The first player on the list is tiebreaker 1; the next player is tiebreaker 2,
and so on.
- If no tiebreakers are submitted, a default ordering is used:
- the kicker, if he's an NFL "starter" that week
- a quarterback that's a "starter" that week
- skill position players, in the order they most recently played
- defense or special teams
- injured players (listed as "out" on injury report)
- players with a bye week
- If the teams are still tied after all players on the list are compared, the
winner will be the team with the higher seed. [Commissioner's ruling,
2001]
- Exhibition playoffs (which don't affect draft position)
- The NIT consists of teams seeded 7 thru 14 in a 3-game, single-elimination playoff.
- The Toilet Bowl consists of a best-of-3 matchup between the teams seeded
15 and 16.
- Draft
- Order of selection
- Selections 1-10 are in inverse order of finish, according to wild card
tiebreakers.
- Selection 11 goes to the lower-seeded quarterfinal loser; selection 12 goes
to the higher-seeded one.
- Selection 13 goes to the lower-seeded semifinal loser; selection 14 goes to
the higher-seeded one.
- Selection 15 goes to the Money Bowl loser; selection 16 goes to the
winner.
- Player carryover from last season
- Any player may be protected from last year's final roster.
- Draft procedures
- No player can be chosen that would make a player's roster illegal.
- Unless traded, unused draft picks are forfeited.
- Draft logistics
- Protections must be announced a reasonable amount of time before the
draft. Details are left to the commissioner.
- Draft location and time are left to the commissioner.
- Membership
- New owners determined by the Commissioner
- Owners in War Division
- Ward Cullum
- Edward Hawkins
- Mike Mills
- Bill Sastry
- Owners in Famine Division
- Randy Buehler
- Seth Holloway
- Keith Hudson
- Jason Schwengler
- Owners in Death Division
- Michael Hawkins
- Del Laugel
- Charlie Steinhice
- Joe Wright
- Owners in Pestilence Division
- Gourab Bhattacharjee
- Shane Parendo
- Ben Tabler
- Mike Turian
- Miscellaneous
- Powers of Commissioner
- The commissioner controls all other aspects of the league.
- Any decision of the commissioner can be overturned by a vote of 2/3 of
the teams.
- Amendments to the Constitution
- Any team may propose an amendment to these rules, which shall be
accepted with the approval of 2/3 of the teams.